floating point literal

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Floating point literal defines a compile-time constant whose value is specified in the source file.

Syntax

digit-sequence exponent suffix(optional) (1)
digit-sequence . exponent(optional) suffix(optional) (2)
digit-sequence(optional) . digit-sequence exponent(optional) suffix(optional) (3)
0x | 0X hex-digit-sequence exponent suffix(optional) (4) (since C++17)
0x | 0X hex-digit-sequence . exponent suffix(optional) (5) (since C++17)
0x | 0X hex-digit-sequence(optional) . hex-digit-sequence exponent suffix(optional) (6) (since C++17)
1) digit-sequence representing a whole number without a decimal separator, in this case the exponent is not optional: 1e10, 1e-5L
2) digit-sequence representing a whole number with a decimal separator, in this case the exponent is optional: 1., 1.e-2
3) digit-sequence representing a fractional number. The exponent is optional: 3.14, .1f, 0.1e-1L
4) Hexadecimal digit-sequence representing a whole number without a radix separator. The exponent is never optional for hexadecimal floating-point literals: 0x1ffp10, 0X0p-1
5) Hexadecimal digit-sequence representing a whole number with a radix separator. The exponent is never optional for hexadecimal floating-point literals: 0x1.p0, 0xf.p-1
6) Hexadecimal digit-sequence representing a fractional number with a radix separator. The exponent is never optional for hexadecimal floating-point literals: 0x0.123p-1, 0xa.bp10l

The exponent has the form

e | E exponent-sign(optional) digit-sequence (1)
p | P exponent-sign(optional) digit-sequence (2) (since C++17)
1) The exponent syntax for a decimal floating-point literal
2) The exponent syntax for hexadecimal floating-point literal

exponent-sign, if present, is either + or -

suffix, if present, is one of f, F, l, or L. The suffix determines the type of the floating-point literal:

  • (no suffix) defines double
  • f F defines float
  • l L defines long double
Optional single quotes(') can be inserted between the digits as a separator, they are ignored when compiling. (since C++14)

Explanation

Decimal scientific notation is used, meaning that the value of the floating-point literal is the significand mutiplied by the number 10 raised to the power of exponent. The mathematical meaning of 123e4 is 123104

If the floating literal begins with the character sequence 0x or 0X, the floating literal is a hexadecimal floating literal. Otherwise, it is a decimal floating literal.

For a hexadecimal floating literal, the significand is interpreted as a hexadecimal rational number, and the digit-sequence of the exponent is interpreted as the integer power of 2 to which the significand has to be scaled.

double d = 0x1.2p3; // hex fraction 1.2 (decimal 1.125) scaled by 2^3, that is 9.0
(since C++17)

Example

#include <iostream>
int main()
{
  std::cout << 58.         << '\n'
            << 4e2         << '\n'
            << 123.456e-67 << '\n'
            << .1E4f       << '\n'
            << 0x10.1p0    << '\n';
}

Output:

58
400
1.23456e-65
1000
16.0625

Notes

The hexadecimal floating-point literals were not part of C++ until C++17, although they can be parsed and printed by the I/O functions since C++11: both C++ I/O streams when std::hexfloat is enabled and the C I/O streams: std::printf, std::scanf, etc. See std::strtof for the format description

See also