aggregate initialization

From cppreference.com
< cpplrm; | language

Initializes an aggregate from braced-init-list

Syntax

T object = {arg1, arg2, ...}; (1)
T object {arg1, arg2, ...}; (2) (since C++11)
T object = { .designator = arg1 , .designator { arg2 } ... }; (3) (since C++20)
T object { .designator = arg1 , .designator { arg2 } ... }; (4) (since C++20)

Explanation

Aggregate initialization is a form of list-initialization, which initializes aggregates

An aggregate is one of the following types:

  • array type
  • class type (typically, struct or union), that has
  • no private or protected non-static data members
  • no user-declared constructors
(until C++11)
  • no user-provided constructors (explicitly defaulted or deleted constructors are allowed)
(since C++11)
(until C++17)
  • no user-provided, inherited, or explicit constructors (explicitly defaulted or deleted constructors are allowed)
(since C++17)
(until C++20)
  • no user-declared or inherited constructors
(since C++20)
  • no virtual, private, or protected (since C++17) base classes
  • no virtual member functions
(since C++11)
(until C++14)

The effects of aggregate initialization are:

  • Each direct public base, (since C++17) array element, or non-static class member, in order of array subscript/appearance in the class definition, is copy-initialized from the corresponding clause of the initializer list.
  • If the initializer clause is an expression, implicit conversions are allowed as per copy-initialization, except if they are narrowing (as in list-initialization) (since C++11).
  • If the initializer clause is a nested braced-init-list (which is not an expression), the corresponding array element/class member/public base (since C++17) is list-initialized from that clause: aggregate initialization is recursive.
  • If the object is an array of unknown size, and the supplied brace-enclosed initializer list has n clauses, the size of the array is n.
  • Static data members and unnamed bit-fields are skipped during aggregate initialization.
  • If the number of initializer clauses exceeds the number of members and bases (since C++17) to initialize, the program is ill-formed.
  • If the number of initializer clauses is less than the number of members or initializer list is completely empty, the remaining members are value-initialized. If a member of a reference type is one of these remaining members, the program is ill-formed.
(until C++11)
  • If the number of initializer clauses is less than the number of members and bases (since C++17) or initializer list is completely empty, the remaining members and bases (since C++17) are initialized by their default initializers, if provided in the class definition, and otherwise (since C++14) by empty lists, in accordance with the usual list-initialization rules (which performs value-initialization for non-class types and non-aggregate classes with default constructors, and aggregate initialization for aggregates). If a member of a reference type is one of these remaining members, the program is ill-formed.
(since C++11)
  • If the aggregate initialization uses the form with the equal sign (T a = {args..}), (until C++14) the braces around the nested initializer lists may be elided (omitted), in which case as many initializer clauses as necessary are used to initialize every member or element of the corresponding subaggregate, and the subsequent initializer clauses are used to initialize the following members of the object. However, if the object has a sub-aggregate without any members (an empty struct, or a struct holding only static members), brace elision is not allowed, and an empty nested list {} must be used.
  • When a union is initialized by aggregate initialization, only its first non-static data member is initialized.

Designated initializers

The syntax forms (3,4) are known as designated initializers: each designator must name a direct non-static data members of T, and all designators used in the expression must appear in the same order as the data members of T.

struct A { int x; int y; int z; };
A a{.y = 2, .x = 1}; // error; designator order does not match declaration order
A b{.x = 1, .z = 2}; // ok, b.y initialized to 0

Each direct non-static data member named by the designated initializer is initialized from the corresponding brace-or-equals initializer that follows the designator. Narrowing conversions are prohibited when the form using the equals sign is used.

Designated initializer can be used to initialize a union into the state other than the first. Only one initializer may be provided for a union.

union u { int a; const char* b; };
u f = { .b = "asdf" };         // OK, active member of the union is b
u g = { .a = 1, .b = "asdf" }; // Error, only one initializer may be provided

For a non-union aggregate, element for which a designated initializer is not provided are initialized the same as described above for when the number of initializer clauses is less than the number of members (default member initializers where provided, empty list-initialization otherwise):

struct A {
  string a;
  int b = 42;
  int c = -1;
};
A{.c=21}  // Initializes a with {}, which calls the default constructor
          // then initializes b with = 42
          // then initializes c with = 21

If the aggregate that is initialized with a designated initializer clause has an anonymous union member, the corresponding designated initializer must name one of the members of that anonymous union.

Note: out-of-order designated initialization, nested designated initialization, mixing of designated initializers and regular initializers, and designated initialization of arrays are all supported in the C programming language, but are not allowed in C++.

struct A { int x, y; };
struct B { struct A a; };
struct A a = {.y = 1, .x = 2}; // valid C, invalid C++ (out of order)
int arr[3] = {[1] = 5};        // valid C, invalid C++ (array)
struct B b = {.a.x = 0};       // valid C, invalid C++ (nested)
struct A a = {.x = 1, 2};      // valid C, invalid C++ (mixed)
(since C++20)

Character arrays

Arrays of character types (char, signed char, unsigned char, char16_t, char32_t, wchar_t) can be initialized from an appropriate string literal, optionally enclosed in braces. Successive characters of the string literal (which includes the implicit terminating null character) initialize the elements of the array. If the size of the array is specified and it is larger than the number of characters in the string literal, the remaining characters are zero-initialized.

char a[] = "abc";
// equivalent to char a[4] = {'a', 'b', 'c', '\0'};

//  unsigned char b[3] = "abc"; // Error: initializer string too long
unsigned char b[5]{"abc"};
// equivalent to unsigned char b[5] = {'a', 'b', 'c', '\0', '\0'};

wchar_t c[] = {L"ËÏÛËÁ"}; // optional braces
// equivalent to wchar_t c[6] = {L'Ë', L'Ï', L'Û', L'Ë', L'Á', L'\0'};

Notes

An aggregate class or array may include non-aggregate public bases (since C++17), members, or elements, which are initialized as described above (e.g. copy-initialization from the corresponding initializer clause)

Until C++11, narrowing conversions were permitted in aggregate initialization, but they are no longer allowed.

Until C++11, aggregate initialization could not be used in a constructor initializer list due to syntax restrictions.

Until C++14, the direct-initialization form T a {args..} did not permit brace elision.

In C, character array of size one less than the size of the string literal may be initialized from a string literal; the resulting array is not null-terminated. This is not allowed in C++.

Example

#include <string>
#include <array>
struct S {
    int x;
    struct Foo {
        int i;
        int j;
        int a[3];
    } b;
};

union U {
    int a;
    const char* b;
};

int main()
{
    S s1 = { 1, { 2, 3, {4, 5, 6} } };
    S s2 = { 1, 2, 3, 4, 5, 6}; // same, but with brace elision
    S s3{1, {2, 3, {4, 5, 6} } }; // same, using direct-list-initialization syntax
    S s4{1, 2, 3, 4, 5, 6}; // error in C++11: brace-elision only allowed with equals sign
                            // okay in C++14

    int ar[] = {1,2,3}; // ar is int[3]
//  char cr[3] = {'a', 'b', 'c', 'd'}; // too many initializer clauses
    char cr[3] = {'a'}; // array initialized as {'a', '\0', '\0'}

    int ar2d1[2][2] = {{1, 2}, {3, 4}}; // fully-braced 2D array: {1, 2}
                                        //                        {3, 4}
    int ar2d2[2][2] = {1, 2, 3, 4}; // brace elision: {1, 2}
                                    //                {3, 4}
    int ar2d3[2][2] = {{1}, {2}};   // only first column: {1, 0}
                                    //                    {2, 0}

    std::array<int, 3> std_ar2{ {1,2,3} };    // std::array is an aggregate
    std::array<int, 3> std_ar1 = {1, 2, 3}; // brace-elision okay

    int ai[] = { 1, 2.0 }; // narrowing conversion from double to int:
                           // error in C++11, okay in C++03

    std::string ars[] = {std::string("one"), // copy-initialization
                         "two",              // conversion, then copy-initialization
                         {'t', 'h', 'r', 'e', 'e'} }; // list-initialization

    U u1 = {1}; // OK, first member of the union
//    U u2 = { 0, "asdf" }; // error: too many initializers for union
//    U u3 = { "asdf" }; // error: invalid conversion to int

}

// aggregate
struct base1 { int b1, b2 = 42; };
// non-aggregate
struct base2 {
  base2() : b3(42) {}
  int b3;
};
// aggregate in C++17
struct derived : base1, base2 { int d; };
derived d1{ {1, 2}, { }, 4}; // d1.b1 = 1, d1.b2 = 2,  d1.b3 = 42, d1.d = 4
derived d2{ {    }, { }, 4}; // d2.b1 = 0, d2.b2 = 42, d2.b3 = 42, d2.d = 4


See also