std::UniformRandomBitGenerator

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< cpplrm; | numericlrm; | random
Pseudo-random number generation
Uniform random bit generators
UniformRandomBitGenerator
(C++20)
Engines and engine adaptors
Non-deterministic generator
Distributions
Uniform distributions
Bernoulli distributions
Poisson distributions
Normal distributions
Sampling distributions
Seed Sequences
(C++11)
C library
Defined in header <random>
template <class G>

concept UniformRandomBitGenerator =
std::Invocable<G&> &&
std::UnsignedIntegral<std::invoke_result_t<G&>> &&
requires {
G::min(); requires std::Same<decltype(G::min()), std::invoke_result_t<G&>>;
G::max(); requires std::Same<decltype(G::max()), std::invoke_result_t<G&>>;

};
(since C++20)

The concept UniformRandomBitGenerator <G> specifies that G is the type of a uniform random bit generator, that is, objects of type G is a function object returning unsigned integer values such that each value in the range of possible results has (ideally) equal probability of being returned.

UniformRandomBitGenerator<G> is satisfied only if, given any object g of type G:

  • G::min() and G::max() are constant expressions;
  • G::min() < G::max()
  • g() is in the range [G::min(), G::max()]
  • g() has amortized constant complexity.