std::acosh(std::complex)

From cppreference.com
< cpplrm; | numericlrm; | complex
Defined in header <complex>
template< class T >
complex<T> acosh( const complex<T>& z );
(since C++11)

Computes complex arc hyperbolic cosine of a complex value z with branch cut at values less than 1 along the real axis.

Parameters

z - complex value

Return value

If no errors occur, the complex arc hyperbolic cosine of z is returned, in the range of a half-strip of nonnegative values along the real axis and in the interval [i; +i] along the imaginary axis.

Error handling and special values

Errors are reported consistent with math_errhandling

If the implementation supports IEEE floating-point arithmetic,

  • std::acosh(std::conj(z)) == std::conj(std::acosh(z))
  • If z is (0,+0), the result is (+0,/2)
  • If z is (x,+) (for any finite x), the result is (+,/2)
  • If z is (x,NaN) (for any[1] finite x), the result is (NaN,NaN) and FE_INVALID may be raised.
  • If z is (-,y) (for any positive finite y), the result is (+,)
  • If z is (+,y) (for any positive finite y), the result is (+,+0)
  • If z is (-,+), the result is (+,3/4)
  • If z is (,NaN), the result is (+,NaN)
  • If z is (NaN,y) (for any finite y), the result is (NaN,NaN) and FE_INVALID may be raised.
  • If z is (NaN,+), the result is (+,NaN)
  • If z is (NaN,NaN), the result is (NaN,NaN)
  1. per C11 DR471, this holds for non-zero x only. If z is (0,NaN), the result should be (NaN,/2)

Notes

Although the C++ standard names this function "complex arc hyperbolic cosine", the inverse functions of the hyperbolic functions are the area functions. Their argument is the area of a hyperbolic sector, not an arc. The correct name is "complex inverse hyperbolic cosine", and, less common, "complex area hyperbolic cosine".

Inverse hyperbolic cosine is a multivalued function and requires a branch cut on the complex plane. The branch cut is conventionally placed at the line segment (-,+1) of the real axis.

The mathematical definition of the principal value of the inverse hyperbolic cosine is acosh z = ln(z + z+1 z-1)

For any z, acosh(z) =
z-1
1-z
acos(z)
, or simply i acos(z) in the upper half of the complex plane.

Example

#include <iostream>
#include <complex>

int main()
{
    std::cout << std::fixed;
    std::complex<double> z1(0.5, 0);
    std::cout << "acosh" << z1 << " = " << std::acosh(z1) << '\n';

    std::complex<double> z2(0.5, -0.0);
    std::cout << "acosh" << z2 << " (the other side of the cut) = "
              << std::acosh(z2) << '\n';

    // in upper half-plane, acosh = i acos 
    std::complex<double> z3(1, 1), i(0, 1);
    std::cout << "acosh" << z3 << " = " << std::acosh(z3) << '\n'
              << "i*acos" << z3 << " = " << i*std::acos(z3) << '\n';
}

Output:

acosh(0.500000,0.000000) = (0.000000,-1.047198)
acosh(0.500000,-0.000000) (the other side of the cut) = (0.000000,1.047198)
acosh(1.000000,1.000000) = (1.061275,0.904557)
i*acos(1.000000,1.000000) = (1.061275,0.904557)

See also

computes arc cosine of a complex number (arccos(z))
(function template)
computes area hyperbolic sine of a complex number
(function template)
computes area hyperbolic tangent of a complex number
(function template)
computes hyperbolic cosine of a complex number (ch(z))
(function template)
(C++11)
computes the inverse hyperbolic cosine (arcosh(x))
(function)